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CaveToKingdom Buildings

 
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In order for all the CaveToKingdom elements to be in harmony, both visually and technically, we brought upgrades to the buildings, following that we focus on the character upgrades next. For starters, there will be over 20 types of buildings that will be built element by element, each material being made through a production process. Moreover, each building will be upgraded on 5 levels, a process that requires technological research, each upgrade bringing additional benefits. For example, the house will be able to host multiple members of a family and the production buildings will offer multiple job places so that more citizens can work in the same place. CaveToKingdom represents a virtual world in which the user can develop step by step from the lowest level up to the highest. As in real live, in CaveToKingdom life evolves normally, with hard work and a well-established objective. As the user progresses, he will have multiple options available, each decision he makes bringing a series of consequences, all actions leading to the development of his kingdom. In CaveToKingdom life seems to run its natural course, people fall in love, have children, build houses, roads, castles, take care of the animals in their farms, the trees blossom and bear fruit, and the merchants carts follow their courses. But that's not all, because the adventure is about to begin!
Are you ready?

  CaveToKingdom News  

General details about CaveToKingdom

1/7
22 Iulie 2016    10:00:00
View Article
CaveToKingdom - A Unique Project
CaveToKingdom is a one of a kind 3D mass-online strategy game, available in a browser-client version. Just one click away, you have the possibility of building, element by element, your own Kingdom. The future of your Kingdom and the future of your citizens rely on you. In CaveToKingdom, the citizens have an active social life. They have complex psychological profiles, so each has individual character traits. Furthermore, the citizens can have their own babies, and as babies grow into adults, they become a part of the social,economical and military life of your Kingdom.

Building Construction
CaveToKingdom offers you the possibility of constructing dozens of buildings: numerous house models, castles, lumber mills, smiths, lumber mills, schools, blacksmiths, mills, wineries etc. The construction of buildings happens step by step, plank by plank, and each of the required materials is the result of a production process, for which your citizens are responsible. Wood, for example, is brought from the forest by a lumberjack, taken at the lumber mill, and only after it is processed it can be used in constructions. Also, you will have the possibility of upgrading your buildings on 5 levels and also to repair or demolish the buildings you made.

 The Citizens Skills
Each citizen has the possibility of developing certain skills in a certain field, depending on the amount of time spent performing certain tasks. Your citizens have numerous occupations they can lean, from farmers, builders, lumberjacks, cooks, teachers, carriers, fishermen, millers but they can also train to become the bravest soldiers, increasing their skills as they participate in wars. In the same time, those who are more spiritual, can choose to meditate in the special place created for this purpose, thus becoming Knowledge monks. Meditation  helps with the development of knowledge, which leads to the discovery of new technology that contributes to the development of the Kingdom.
Through the variety of ingredients in the food consumed but also depending on certain buildings upgrade lever, your citizens will become Happier, attribute tat will help them increase their families, thus increasing the population of your Kingdom. The children will become citizens of your Kingdom, once reaching maturity, being able to train to become the fundamental elements of your army. More that that, through your social military skills, you will be able to ensure your position in the Kingdom, regardless if you are a Knight, Earl, Baron, King or Emperor.

Production Chains and the Global Market
There are numerous production chains for various types of goods, including weapons. You have the possibility of selling on the Global Market the goods produced in your Kingdom, and you can also buy the items you need. Prices are automatically set depending on the supply and demand relationship, and once you have placed an item on the Market, it is instantly sold. There is a sole market and the products will be sold with the help of merchants.

  The Farm
CaveToKingdom has multiple types of farms such as cereal farms, vegetable farms, fruit farms and animal farms.
In the cereal, vegetable and fruit farms, your farmers will carry out the whole production process, starting with preparing the land, followed by planting and growing the plants and ending with harvesting the fruits of their labor. These will ensure the food for the citizens of your Kingdom or they can be sold on the market.
Similar activities will be carried out in the animal farms as well. Here, the farmers will take care of the animals. The animals will grow and reproduce, each having a specific utility and offering the citizens food sources or raw materials for obtaining final products that can be sold on the market. For example, the milk from the cow or the cheese resulted from it represent the food consumed by the inhabitants.

Peace or War?
In CaveToKingdom you have the possibility of interacting with other Kingdoms and, with the help of the army, wars can be started. The territories are divided in regions, cities, provinces, countries and empires. Build a powerful army to protect your Kingdom and to fight with your enemies, as the defeated Kingdoms will pay taxes from everything they produce, becoming your vassal. Depending on your diplomat skills you will develop accords and will be able to create alliances, with whom you'll be able to conquer territories and rule over them. When you win a war, both the territory you won and the vassals of that territory become your own vassals, paying you taxes. When you conquer 2 provinces, they become a country and you automatically the king.
Apart from the foreign affairs, you'll need to ensure the loyalty of your vassals, making sure that you can overcome those who seek to take your place. You will be able to finance your vassal pillars that you count on to keep your position in the Kingdom. Internal or foreign affairs... its your choice. Peace or war? That is for you to decide!

Coming Soon!!!

CaveToKingdom Buildings

1/1
20 Aprilie 2016    09:34:37
View Article
In order for all the CaveToKingdom elements to be in harmony, both visually and technically, we brought upgrades to the buildings, following that we focus on the character upgrades next. For starters, there will be over 20 types of buildings that will be built element by element, each material being made through a production process. Moreover, each building will be upgraded on 5 levels, a process that requires technological research, each upgrade bringing additional benefits. For example, the house will be able to host multiple members of a family and the production buildings will offer multiple job places so that more citizens can work in the same place. CaveToKingdom represents a virtual world in which the user can develop step by step from the lowest level up to the highest. As in real live, in CaveToKingdom life evolves normally, with hard work and a well-established objective. As the user progresses, he will have multiple options available, each decision he makes bringing a series of consequences, all actions leading to the development of his kingdom. In CaveToKingdom life seems to run its natural course, people fall in love, have children, build houses, roads, castles, take care of the animals in their farms, the trees blossom and bear fruit, and the merchants carts follow their courses. But that's not all, because the adventure is about to begin!
Are you ready?

General details about CaveToKingdom

CaveToKingdom - A Unique Project
CaveToKingdom is a one of a kind 3D mass-online strategy game, available in a browser-client version. Just one click away, you have the possibility of building, element by element, your own Kingdom. The future of your Kingdom and the future of your citizens rely on you. In CaveToKingdom, the citizens have an active social life. They have complex psychological profiles, so each has individual character traits. Furthermore, the citizens can have their own babies, and as babies grow into adults, they become a part of the social,economical and military life of your Kingdom.

Building Construction
CaveToKingdom offers you the possibility of constructing dozens of buildings: numerous house models, castles, lumber mills, smiths, lumber mills, schools, blacksmiths, mills, wineries etc. The construction of buildings happens step by step, plank by plank, and each of the required materials is the result of a production process, for which your citizens are responsible. Wood, for example, is brought from the forest by a lumberjack, taken at the lumber mill, and only after it is processed it can be used in constructions. Also, you will have the possibility of upgrading your buildings on 5 levels and also to repair or demolish the buildings you made.

 The Citizens Skills
Each citizen has the possibility of developing certain skills in a certain field, depending on the amount of time spent performing certain tasks. Your citizens have numerous occupations they can lean, from farmers, builders, lumberjacks, cooks, teachers, carriers, fishermen, millers but they can also train to become the bravest soldiers, increasing their skills as they participate in wars. In the same time, those who are more spiritual, can choose to meditate in the special place created for this purpose, thus becoming Knowledge monks. Meditation  helps with the development of knowledge, which leads to the discovery of new technology that contributes to the development of the Kingdom.
Through the variety of ingredients in the food consumed but also depending on certain buildings upgrade lever, your citizens will become Happier, attribute tat will help them increase their families, thus increasing the population of your Kingdom. The children will become citizens of your Kingdom, once reaching maturity, being able to train to become the fundamental elements of your army. More that that, through your social military skills, you will be able to ensure your position in the Kingdom, regardless if you are a Knight, Earl, Baron, King or Emperor.

Production Chains and the Global Market
There are numerous production chains for various types of goods, including weapons. You have the possibility of selling on the Global Market the goods produced in your Kingdom, and you can also buy the items you need. Prices are automatically set depending on the supply and demand relationship, and once you have placed an item on the Market, it is instantly sold. There is a sole market and the products will be sold with the help of merchants.

  The Farm
CaveToKingdom has multiple types of farms such as cereal farms, vegetable farms, fruit farms and animal farms.
In the cereal, vegetable and fruit farms, your farmers will carry out the whole production process, starting with preparing the land, followed by planting and growing the plants and ending with harvesting the fruits of their labor. These will ensure the food for the citizens of your Kingdom or they can be sold on the market.
Similar activities will be carried out in the animal farms as well. Here, the farmers will take care of the animals. The animals will grow and reproduce, each having a specific utility and offering the citizens food sources or raw materials for obtaining final products that can be sold on the market. For example, the milk from the cow or the cheese resulted from it represent the food consumed by the inhabitants.

Peace or War?
In CaveToKingdom you have the possibility of interacting with other Kingdoms and, with the help of the army, wars can be started. The territories are divided in regions, cities, provinces, countries and empires. Build a powerful army to protect your Kingdom and to fight with your enemies, as the defeated Kingdoms will pay taxes from everything they produce, becoming your vassal. Depending on your diplomat skills you will develop accords and will be able to create alliances, with whom you'll be able to conquer territories and rule over them. When you win a war, both the territory you won and the vassals of that territory become your own vassals, paying you taxes. When you conquer 2 provinces, they become a country and you automatically the king.
Apart from the foreign affairs, you'll need to ensure the loyalty of your vassals, making sure that you can overcome those who seek to take your place. You will be able to finance your vassal pillars that you count on to keep your position in the Kingdom. Internal or foreign affairs... its your choice. Peace or war? That is for you to decide!

Coming Soon!!!

View Article
22 Iulie 2016    10:00:00

CaveToKingdom Buildings

In order for all the CaveToKingdom elements to be in harmony, both visually and technically, we brought upgrades to the buildings, following that we focus on the character upgrades next. For starters, there will be over 20 types of buildings that will be built element by element, each material being made through a production process. Moreover, each building will be upgraded on 5 levels, a process that requires technological research, each upgrade bringing additional benefits. For example, the house will be able to host multiple members of a family and the production buildings will offer multiple job places so that more citizens can work in the same place. CaveToKingdom represents a virtual world in which the user can develop step by step from the lowest level up to the highest. As in real live, in CaveToKingdom life evolves normally, with hard work and a well-established objective. As the user progresses, he will have multiple options available, each decision he makes bringing a series of consequences, all actions leading to the development of his kingdom. In CaveToKingdom life seems to run its natural course, people fall in love, have children, build houses, roads, castles, take care of the animals in their farms, the trees blossom and bear fruit, and the merchants carts follow their courses. But that's not all, because the adventure is about to begin!
Are you ready?

View Article
20 Aprilie 2016    09:34:37

Cave To Kingdom - Environment

The Iubisoft team happily presents the progress made so far in our newest project – From Cave to Kingdom. We chose to present the environment so that you see where you have the possibility to expand and develop, but also so that you can observe the differences between the work stages of the project, taking into consideration the initial images and the ones presented now, all this followed by presentations of other sections in the near future. We are looking forward for your feedbacks, likes and shares! Enjoy! https://www.youtube.com/watch?v=7MRQ2FPpOhI

View Article
22 Martie 2016    11:25:31

General details about CaveToKingdom

CaveToKingdom - A Unique Project
CaveToKingdom is a one of a kind 3D mass-online strategy game, available in a browser-client version. Just one click away, you have the possibility of building, element by element, your own Kingdom. The future of your Kingdom and the future of your citizens rely on you. In CaveToKingdom, the citizens have an active social life. They have complex psychological profiles, so each has individual character traits. Furthermore, the citizens can have their own babies, and as babies grow into adults, they become a part of the social,economical and military life of your Kingdom.

Building Construction
CaveToKingdom offers you the possibility of constructing dozens of buildings: numerous house models, castles, lumber mills, smiths, lumber mills, schools, blacksmiths, mills, wineries etc. The construction of buildings happens step by step, plank by plank, and each of the required materials is the result of a production process, for which your citizens are responsible. Wood, for example, is brought from the forest by a lumberjack, taken at the lumber mill, and only after it is processed it can be used in constructions. Also, you will have the possibility of upgrading your buildings on 5 levels and also to repair or demolish the buildings you made.

 The Citizens Skills
Each citizen has the possibility of developing certain skills in a certain field, depending on the amount of time spent performing certain tasks. Your citizens have numerous occupations they can lean, from farmers, builders, lumberjacks, cooks, teachers, carriers, fishermen, millers but they can also train to become the bravest soldiers, increasing their skills as they participate in wars. In the same time, those who are more spiritual, can choose to meditate in the special place created for this purpose, thus becoming Knowledge monks. Meditation  helps with the development of knowledge, which leads to the discovery of new technology that contributes to the development of the Kingdom.
Through the variety of ingredients in the food consumed but also depending on certain buildings upgrade lever, your citizens will become Happier, attribute tat will help them increase their families, thus increasing the population of your Kingdom. The children will become citizens of your Kingdom, once reaching maturity, being able to train to become the fundamental elements of your army. More that that, through your social military skills, you will be able to ensure your position in the Kingdom, regardless if you are a Knight, Earl, Baron, King or Emperor.

Production Chains and the Global Market
There are numerous production chains for various types of goods, including weapons. You have the possibility of selling on the Global Market the goods produced in your Kingdom, and you can also buy the items you need. Prices are automatically set depending on the supply and demand relationship, and once you have placed an item on the Market, it is instantly sold. There is a sole market and the products will be sold with the help of merchants.

  The Farm
CaveToKingdom has multiple types of farms such as cereal farms, vegetable farms, fruit farms and animal farms.
In the cereal, vegetable and fruit farms, your farmers will carry out the whole production process, starting with preparing the land, followed by planting and growing the plants and ending with harvesting the fruits of their labor. These will ensure the food for the citizens of your Kingdom or they can be sold on the market.
Similar activities will be carried out in the animal farms as well. Here, the farmers will take care of the animals. The animals will grow and reproduce, each having a specific utility and offering the citizens food sources or raw materials for obtaining final products that can be sold on the market. For example, the milk from the cow or the cheese resulted from it represent the food consumed by the inhabitants.

Peace or War?
In CaveToKingdom you have the possibility of interacting with other Kingdoms and, with the help of the army, wars can be started. The territories are divided in regions, cities, provinces, countries and empires. Build a powerful army to protect your Kingdom and to fight with your enemies, as the defeated Kingdoms will pay taxes from everything they produce, becoming your vassal. Depending on your diplomat skills you will develop accords and will be able to create alliances, with whom you'll be able to conquer territories and rule over them. When you win a war, both the territory you won and the vassals of that territory become your own vassals, paying you taxes. When you conquer 2 provinces, they become a country and you automatically the king.
Apart from the foreign affairs, you'll need to ensure the loyalty of your vassals, making sure that you can overcome those who seek to take your place. You will be able to finance your vassal pillars that you count on to keep your position in the Kingdom. Internal or foreign affairs... its your choice. Peace or war? That is for you to decide!

Coming Soon!!!

22 Iulie 2016    10:00:00

CaveToKingdom Buildings

In order for all the CaveToKingdom elements to be in harmony, both visually and technically, we brought upgrades to the buildings, following that we focus on the character upgrades next. For starters, there will be over 20 types of buildings that will be built element by element, each material being made through a production process. Moreover, each building will be upgraded on 5 levels, a process that requires technological research, each upgrade bringing additional benefits. For example, the house will be able to host multiple members of a family and the production buildings will offer multiple job places so that more citizens can work in the same place. CaveToKingdom represents a virtual world in which the user can develop step by step from the lowest level up to the highest. As in real live, in CaveToKingdom life evolves normally, with hard work and a well-established objective. As the user progresses, he will have multiple options available, each decision he makes bringing a series of consequences, all actions leading to the development of his kingdom. In CaveToKingdom life seems to run its natural course, people fall in love, have children, build houses, roads, castles, take care of the animals in their farms, the trees blossom and bear fruit, and the merchants carts follow their courses. But that's not all, because the adventure is about to begin!
Are you ready?

20 Aprilie 2016    09:34:37

Cave To Kingdom - Environment

The Iubisoft team happily presents the progress made so far in our newest project – From Cave to Kingdom. We chose to present the environment so that you see where you have the possibility to expand and develop, but also so that you can observe the differences between the work stages of the project, taking into consideration the initial images and the ones presented now, all this followed by presentations of other sections in the near future. We are looking forward for your feedbacks, likes and shares! Enjoy! https://www.youtube.com/watch?v=7MRQ2FPpOhI

22 Martie 2016    11:25:31
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  CaveToKingdom Buildings  

Watermill

The Water Mill is used to grind cereals - wheat and corn. The cereals will be brought in cloths sacks after they are grown and harvested by peasants in the farms. Here, through the grinding process they can be transformed into flour. The Flour will then be used by the baker to make fresh bread, baked and slightly browned in the clay oven of the bakery. The browned and baked traditional bread is a staple food in any kingdom, giving energy, as other foods do. The food variety brings a big plus in terms of happiness of the residents in the Kingdom. Happiness is an important matter in the game because depending on that, your peasants will be able to carry out their duties, with improved productivity and by performing work in a timely manner. As the mill is upgraded it will grid larger quantities of cereals. The Water Mill can only be built on the water, being driven by its strength.

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House

The House is a basic civilian building that can host a different number of members, being the ideal place to start a family. A house is the main element without which a family cannot be built, the family being the natural and fundamental element of a civilization. The house is essential for the expansion of a civilization because it expands the population limit and houses more peasants In the house, your peasants can do their household daily chores. After they come home from work, tired, met by their wives, the only things they expect are fresh made food and a warm bed so they can rest their heads. The food is made here, the variety of ingredients used making the peasants happier. The happiness of the family is completed by the essential element – the children. As the house is upgraded, they will be able to have more and more children, which will become the essential units in your kingdom.

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Lumbermill

The Lumber Mill is the building that stores and processes the wood. The basis of any Kingdom starts with this essential raw material – wood. It will be used for all the buildings that you will have. Here, your lumberjacks will bring the wood they cut and they will storage it into 3 categories – planks – beams and girders. Each category will have a use of its own, being used in constructing the buildings that will raise your kingdom from the ground but also will be used for making household or agricultural objects or tools. Without a Lumber Mill, your Kingdom cannot be build. The Lumber mill is essential for the development of your Kingdom.

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Farm

Within The vegetables, fruit and cereals farms, the farmers will cultivate and grow vegetables, fruits and cereals. Depending on the farm you have, they will take care of the field to ensure that it can be used for agricultural work, diging it in order to be seeded or planted depending on the case. Moreover, throughout the growing process of vegetables, fruits and cereals, they will ensure that the land is watered properly. The fruits will be carefully collected and stored either on the farm . For example the wheat seeded, then collected will be taken to the mill in order to obtain flour for bread. This is one of the main sources for supplying you peasants and troups with food. Farmers will cultivate the land and will make sure that they have fruits and grains to harvest regardless the weather. As the farm is extended, upgraded to higher levels, the more farmers will be able to work the land. The fruits harvested and turned into products will offer the peasants Energy and the variety of ingredients used will make them happier.

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Windmill

The Windmill is used to grind cereals - wheat and corn. The cereals will be brought in cloths sacks after they are grown and harvested by farmers. Here, through the grinding process they can be transformed into flour. The Flour will then be used by the baker to make fresh bread, baked and slightly browned in the clay oven of the bakery. The browned and baked traditional bread is a staple food in any kingdom, giving energy, as other foods do. The food variety brings a big plus in terms of happiness of the residents in the Kingdom. Happiness is an important matter in the game because depending on that, your peasants will be able to carry out their duties, with improved productivity and by performing work in a timely manner. As the mill is upgraded it will have more jobs available, grinding more grain. The Windmill can only be built on the ground, being driven by the intensity of the wind. The mill is usable in any kingdom, even though there isn’t a production buildings chain, as bakeries will provide the first basic element in ensuring the food in your Kingdom – flour.

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Bakery

The bakery is the establishment where you will bake bread. After the cereals are obtained from the cereals farm, they are gathered and sent to the mill where they are grinned, obtaining flour, that is brought to the baker to make breads. He will use in the beginning recipes known only by him too make the best browned bread, baked in the clay oven of the bakery. The oven is made in such a manner that it keeps the fresh baked bread aroma a while after the bread is made, even if it has already been pulled out of the oven. As the Bakery is upgraded, the Baker will need help, thus the jobs there increasing, Once there are more bakers, they will receive experience, in time making bread faster, and increasing the number of baked breads so that they suffice for all the population in your kingdom. The bread will offer Energy so that every citizen can carry on with his work. Such a building is important for your kingdom as it assures the food of your people.

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Winery

The winery is the building that allows you to grow grapes and produce wine. In Cave to Kingdom you will have a grapevine that will allow you to grow your own grapes that are transformed into wine.  You will be able to produce wine by following the wine making process. This process involves the fermentation of fruit, as well as blending and aging of the juice. The grapes may be from vineyards you own or may be brought in from the market. Once the grapes have been turned into wine, it will be placed in barrels and transported to the tavern. The wine served in the Tavern and consumed by the population will increase their Happiness level. More, in Cave to Kingdom, the characters can develop psychological profiles. When a character consumes large wine quantities he will become a Drunk. Each psychological profile will have a direct impact on the skills. Thus, in the case of the Drunk character, his Productivity will decrease and he be able to fulfill all the tasks he was supposed to, but with a lower Productivity.

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Fishing Hut

Fishing is yet another way to gain food for the peasants and soldiers in Cave to Kingdom. In order to capture fish, you will need Fishermen. After building the Fishing Hut, your peasant will become interested in this activity and will get specialized in the art of catching fish, thus becoming a fisherman. Once this building is available, your fishermen will occupy it and will use it to store the fish they caught and also use it to keep their fishing tools. After the fish is caught, the fisherman will clean it and place it to dry. When the fish is dry he will deposit it in baskets, following to be consumed to obtain Energy. The fish is one of the main food source of the Kingdom, reason why the Fishing Hut will need to be upgraded, so that it can be used by multiple fishermen. The fish as a dish is a relish, the peasants that will consume it being happier and energetic due to the fact that they had the opportunity to taste such a dish.

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Lumberjack

The Lumberjack will help you obtain one of your most essential resource – the wood. He will cut the trees from the forest, using a large range of tools specific for his range, then the Carrier will take the wood cut into logs to the Lumber Mill. Once the logs are brought there, they will be made into 3 categories - planks – beams and girders. Apart from building upgrading or repairing the buildings, the wood will be useful for your Kingdom's citizens for making tools they will use in their households or farms. It is important to know that in order to have a Lumberjack you need to build the Lumber Mill. As the lumberjack receives experience through the work he performs, he will become more productive.
  CaveToKingdom Characters  

Peasant

The peasant is the main character of the Kingdom. He is essential because he is the basis for the rest of the citizens. This means that the peasant will be within be able to learn maximum 3 skills, professions. He will participate in all the activities of the game, depending on what skills he has. Moreover, the peasant will be able to start a family through marriage, after that being able to have children, which will become the indispensable units of the Kingdom. Each activity performed by the farmer will either bring advantages or disadvantages, through specializing in a certain profession, becoming increasingly better in that field, with the help experience. The peasants will be able to rest in the house after all the chores are done, where they can cook, or eat the dishes made. Energy is important for them and they can receive it through food. As the variety of ingredients is higher, they will be happier, happiness that will help them in founding a large family. Every citizen will be born with a psychological profile, depending on the skill acquired, once matured, its profile being activated. For example if a peasant has solid structure and is able to perform heavy work, he will become strong, aspect that will allow him to be sent to train as a soldier. If the peasant consumes wine in greater amounts at the Tavern will become a drunk, with a low productivity, but having a creative spirit, which will be helpful in the place of meditation in order to get Knowledge. Each profile will bring psychological benefits for certain skills and disadvantages for others, this feature being unique in Cave to Kingdom.

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Carrier

The carrier will help other citizens, taking the materials and resources to the stockpile. The carrier will foremost help the builder to provide the resources needed to build your Kingdom's buildings, diverting them from the stockpile to the building ground, following that as you develop he helps other citizens in carrying resources to and from the stockpile. By having the carrier as a help, the builder will save time and effort, not being necessary for him to bring the materials he needs. The carrier will help farmers and lumberjack in storing all materials or resources in the stockpile, transporting them to the stockpile and from the stockpile to specific buildings.

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Lumberjack

The Lumberjack will help you obtain one of your most essential resource – the wood. He will cut the trees from the forest, using a large range of tools specific for his range, then the Carrier will take the wood cut into logs to the Lumber Mill. Once the logs are brought there, they will be made into 3 categories - planks – beams and girders. Apart from building upgrading or repairing the buildings, the wood will be useful for your Kingdom's citizens for making tools they will use in their households or farms. It is important to know that in order to have a Lumberjack you need to build the Lumber Mill. As the lumberjack receives experience through the work he performs, he will become more productive.

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Builder

The Builder belongs to the working class of Cave Kingdom. It will build, upgrade and repair buildings that you need in the Kingdom. Without a builder, your Kingdom will not be built and you will not be able to advance in the game. As it becomes more skilled he will make a better job in less time, gaining experience. He will use specific tools of the trade, their quality being important in building the Kingdom. The builder is important in the Kingdom to maintain its physical structure, making sure your expansion is moving forward.

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