CaveToKingdom Buildings

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In order for all the CaveToKingdom elements to be in harmony, both visually and technically, we brought upgrades to the buildings, following that we focus on the character upgrades next. For starters, there will be over 20 types of buildings that will be built element by element, each material being made through a production process. Moreover, each building will be upgraded on 5 levels, a process that requires technological research, each upgrade bringing additional benefits. For example, the house will be able to host multiple members of a family and the production buildings will offer multiple job places so that more citizens can work in the same place. CaveToKingdom represents a virtual world in which the user can develop step by step from the lowest level up to the highest. As in real live, in CaveToKingdom life evolves normally, with hard work and a well-established objective. As the user progresses, he will have multiple options available, each decision he makes bringing a series of consequences, all actions leading to the development of his kingdom. In CaveToKingdom life seems to run its natural course, people fall in love, have children, build houses, roads, castles, take care of the animals in their farms, the trees blossom and bear fruit, and the merchants carts follow their courses. But that's not all, because the adventure is about to begin!
Are you ready?

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The citizens are still looking for their prince that will help them rebuild their kingdom. Register now and help them achieve their goal!
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CaveToKingdom - Feel the Past!


CaveToKingdom - Feel the Past!

  CaveToKingdom News  

CaveToKingdom Steam Release!

CaveToKingdom is now available and can be played on Steam.

You can continue to use the original client in order to play CaveToKingdom, however the updates download faster through Steam, so if you encounter problems with the size and speed of the downloads, it might help playing through Steam.

Along with this release, we have also worked on making the client available on Linux, so if you haven’t been able to play it until now due to not having Windows, you can now give it a try. The client working on Linux may experience problems due to the fact that we are still in the testing period with this operating system, so if you encounter any problems, be sure to let us know.

In the future, we are also planning on having the client function on Mac Operating System as well.

In order to play, you need to create an account if you don///'t already have one. This can be done through the Login Screen. After the creation of the account, do not forget to confirm the new account from the e-mail address you registered with.

If you already have an account for the game, simply download CaveToKingdom on Steam and login normally from your Library.

Have fun!

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2019-12-20 12:10:11

Update: Verified Account and Stockpile Upgrade!

Taking into consideration your feedback, we have decided to change the Verified Account option into the Send Gift option.

As a result of this change, the subscription fee will now be paid so you can use the Send Gift option, not influencing the Stockpile upgrading option anymore.

The upgrade of the Stockpile will be achievable only through the Research option for a price of 3 CaveCoins, therefore allowing you to have the advantage of a second carrier without the need for a subscription.

The Send Gift subscription will be used exclusively in order to protect the CaveToKingdom project and its users from the negative influence of clones and discouraging their creation.

Due to the fact that this change is important and influences those who previously purchased the Verification Packs, those who still have the Verified status will receive as a refund CaveCoins equivalent to the spent sum for the last verification, through the Send Gift option. They will also keep their status and the stockpile upgrade, and will be able to continue using the Send Gift option until the subscription expires.

CaveToKingdom greatly appreciates your input and opinions shares with us during the development of the project.

Thank you!

Release notes for version 2.17:

- "verified" subscription is now only used for giving access to the "send gift" action:

~ stockpile level 2 can now be researched normally, with a 3 CaveCoins price;
~ all current verified accounts will be refunded, but will keep both verified status and stockpile upgrade.

- fixed various windows//' close buttons appearing too large.

Release notes for version 2.16:

- general performance improvements & optimizations;
- replaced existing water shaders with higher performance ones;
- units: optimized job loop & character messaging code;
- only load war data when opening world map for first time;
- fixed "change job" button not working after building a second farm;
- land plot ui: show "no farmer" alert only when the land plot has a seed assigned to it;
- missions interface: open market when clicking on required items icons;
- missions interface: fixed hint text overflow;
- interface: increased some buttons sizes for better responsiveness;
- selection interface: replaced follow button with click on mini camera;
- particles: enable / disable particles based on quality settings;
- fixed video settings sliders, other then the main one, not having any effect;
- fixed unfinished building demolish exploit.

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2019-12-20 09:00:30

The Archery Range is here!

Today we bring you another big update, the addition of the Archery Range.

With the new Archery Range, you can now train Light, Medium and Heavy Archers.

To build the Archery Range, you first need to research the building from the Research, Buildings section.

The Archers have different stats than the Swordsmen and together with the opportunity to add multiple types of soldiers to your army, we have also implemented the Combo Boost Factor.

The Combo Boost allows you to have a boost of up to 30% for your attack and defense stats if your army consists of both Archers and Sworsdmen. The bonus is calculated based on the equilibrium between the different types of soldiers.

For example, if exactly half your army is composed Archers and the other half are Swordsmen, you will receive the full 30% boost.

With this new update, there have also been several changes made to the War system and the Taxes paid to the Emperor.

Kingdoms whose Kings are inactive for more than 30 days will automatically be dismantled, and if the Kingdom is part of an Empire, the Emperor will receive a notification when this happens. In the near future we will reduce the 30 days.

Regarding the taxes paid to the Emperor, the Emperor will now receive the taxes from all the territories under his influences, but only the percentage for the highest position. Which means that from a total of 28% production taxes paid to the rulers, the Emperor will receive 7% of all production taxes. If there are no Kings, Count or Barons under you as an Emperor, the taxes will go to the Gods (Partners Funds).

The previous system was a boost in regards to the taxes paid to Emperors, introduced in the War 2.0 Update, which has now been modified as explained above.

With the new modifications, as an Emperor, it is beneficial for you to have a small Capital Kingdom and the Kingdoms under your influence to have active Kings. Your purpose is to coordinate war campaigns to attack or defend while your Kings will take care of conquering more territory to annex to your Empire.

You can now also move buildings. The move button is available in the Building actions panel once you select the building. When you move a building, you will receive back half of the materials you used for building it and the building will be rebuilt in the new location.

The stockpile can be moved for a maximum of 3 times ever so take care when deciding on a location.

The difference between demolishing and moving is the fact that you get to keep your citizens and their living place associated with that building, as well as any stock, plot of land and the settings.

Make sure you have enough materials to rebuild to not encounter any problems with the move.

A new version of the CaveToKingdom patcher has also been released, so make sure that you open the game from the patcher so it can update itself before trying to log in. If the patcher is not updated, you will not be able to update the client to the latest version.

Release Notes are available on the General Forum, the Beta Release Notes – Updates thread.

Have fun!

View Article
2019-09-27 15:05:12
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  CaveToKingdom Buildings  


Here is where all the materials needed for the construction of the buildings in the Kingdom are stored, food, armors or anything else you might buy or sell at the Marketplace.

The carrier is tasked with transporting the product to and from the Stockpile, as the time it takes to do a round trip to and from, depends on the distance of the stockpile from the other buildings. That is why it is important to take that into account when placing the stockpile and other buildings. A shorter distance between them means faster transportation and therefore better profit over time.

When you buy something from the Marketplace, the products will be stored in the stockpile until used.

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The Windmill is necessary in order to make the wheat flour which in turn will allow you to make the bread needed for your citizens. The Windmill processed the Wheat, Corn and Oat sacks into flour which is a fine powder used for cooking and baking.

In order to be able to build the Windmill, you will first need to research the technology behind it, in order to make better use of your resources. You can do so from the Research menu, Buildings. After the Research is done, the building will be unlocked and you will be able to build and use it freely.

Along with the Windmill building, a new job has opened, the Miller, which is the person who operated the Windmill and processed the sacks into flour. You also need to have your carrier transport the purified grains by the Thrasher in order to process it and make it into flour. The flour can later be transported to the Bakery to make bread for the citizens as a basic food group or to be sold on the Marketplace.

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  CaveToKingdom Characters  


The farmers are the citizens that have been assigned the task of growing crops and livestock.

Any citizen can become a farmer as long as there is an available place for them at the farm. In order to work, farmers need energy.

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The Builder belongs to the working class of CaveToKingdom. It will build, upgrade and repair buildings that you need in the Kingdom.

Without a builder, your Kingdom will not be built and you will not be able to advance in the game.

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The Lumberjack will help you obtain one of your most essential resource – the wood.

He will cut the trees from the forest, using a large range of tools specific for his range and he will transport the wood cut into logs to the Lumber Mill.

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The carrier will help other citizens, taking the materials and resources to the stockpile.

The carrier will foremost help the builder to provide the resources needed to build your Kingdom's buildings, diverting them from the stockpile to the building ground, following that as you develop he helps other citizens in carrying resources to and from the stockpile.

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